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Soulcalibur v
Soulcalibur v










soulcalibur v
  1. Soulcalibur v Offline#
  2. Soulcalibur v series#

Similar to spacing you want to have control of the stage around you, don't let your opponent push you to the the edges or the walls as they can convert them into ringouts or wall hit combos. One mistake can easily covert into big damage and Oki set ups. If you were to fight Siegfried for example don't go running in right away even though the only way to fight him effectively is up close, wait for him to wait a normal or too and wait to dash in during the recovery of that move. Spacing is VERY important in SoulCalibur, understand your opponents range and respecting their space will make a huge difference in battle. Think of side-stepping as another jump in Street Fighter except you can go multiple directions. Get adjusted to sidestepping but don't go overboard with it as you can get punished for doing it too often as you are vulnerable during the side step animation. Unlike the the 2D worlds where you have left, right and the space above you to move in the 3D world you have sidestepping or the 8-way run movement. Another thing to note about this trophy list is that there are no combo mission modes in this game so that's one bigger obstacle dodged.Ī lot of players only recently started getting into SoulCalibur through its newest installment so here are a couple things to keeping mind in terms of gameplay and how you should be approaching the world of SoulCalibur opposed to how you would a 2D fighter like Street Fighter or Blazblue. Nothing is particularly difficult, however there is quite the grind involved with movement, player level and the amount of connect hits. Trophy-wise this game can be quite difficult for players new to the 3D fighting game genre and is a bit of a grind for various other trophies within the game. New to the game is the introduction of "meter" allowing for new Brave Edge/Critical Edge giving the game more of a Street Fighter feel allowing for more combo possibilities for competitive players to experiment with.

Soulcalibur v Offline#

The game only features a variety of offline modes such as Story Mode, Arcade Mode, Quick Battle, Legendary Souls, Character Creation and the traditional required modes such as Versus and Training which is a shame as most casual players loved SoulCalibur for its amount of single player content. The game takes place 17 years after the events of SoulCalibur IV however the story is nothing particularly "note-worthy".

Soulcalibur v series#

SoulCalibur V is the newest instalment in the Soul series this is also the first SoulCalibur game to have trophy support on the PS3. Minimum number of playthroughs needed: 1 Story Mode, 2 Arcade Mode, 1 Legendary Souls Attempt, 1 Character Creation, 240 Quick Battle Matches and 100+ PSN Matchesĭoes difficulty affect trophies?: War Veteran & Skills for Duels Estimated trophy difficulty: 5.5/10 ( Platinum Difficulty Rating)












Soulcalibur v